#ifndef __SUBSYSTEM_WATER_PLANTS_BLOCK_BEHAVIOR_H__
#define __SUBSYSTEM_WATER_PLANTS_BLOCK_BEHAVIOR_H__

#include "SubsystemInWaterBlockBehavior.h"

namespace PocketSurvival
{
    class SubsystemWaterPlantBlockBehavior : public SubsystemInWaterBlockBehavior
    {
    public:
        virtual void onNeighborBlockChanged(int32_t x, int32_t y, int32_t z, int32_t neighborX, int32_t neighborY, int32_t neighborZ) override;

        virtual const std::string& getName() const override;
    };
    
}

#endif
